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Harvesting the Net: Memory Flesh
Interview with Diane Ludin
by Rachel Greene
pdf (24 Kb)
Rachel Greene (RG): Harvesting the Net: Memory Flesh
is part of a series of works on genetics, and the new technological
realities of bio-humans. Can you talk about how your earlier pieces
informed what you wanted to do with this latest one? Clearly,
it makes sense for you to have taken on the Genome proper... but
what else?
Diane Ludin (DL): About three years ago I started investigating
what the human genome was attempting to make. I found it almost
impossible to sift through the emerging public discussion around
it; it was and still continues to be a subject that stages a certain
type of information warfare. But it kept making the papers and
getting a lot of media attention with inflated projections of
its potential.
After 6-9 months of pretty focused research I was able to recognize
some recurring themes. I had enough information to build proposals
for online projects that would get funding from Franklin Furnace
and Turbulence.org.
These projects, at the intersection of performance, the body,
computer technology and the Internet, gave me a more concrete
understanding of the surrounding info-science. My projects became
containers for reflecting recurring themes I was beginning to
recognize. Some of the themes being: the economic inflation surrounding
biotech companies; the invention of online software tools to help
track information such as patenting on sequencing research for
companies and research initiatives; the inflated projections by
pharmaceutical companies and medical practitioners of biotech's
potential.
Like any futuristic phenomenon it takes projections extremely
well. It was very hard to get to some of the practical mechanisms
and real-time processes behind the hype being manufactured.
So Genetic response system 1.0 was about imaginary visual projections
from movies that would draw together a broad approach to biotech
in general, and not specifically the human genome. It had a series
of quotations from various sources (none of them scientific),
invented terms, and links from friends' projects, all mixed with
biotech companies and scientific research initiatives. I had spent
a few years working in collaboration with artists such as Francesca
da Rimini, Ricardo Dominguez, and the Fakeshop gang whose work
projected critical, imaginary scenarios approaching technology
and science in an art context. Genetic response system 1.0 became
a disembodied structure framing my work with these practitioners
in my (impulsive) reasoning at the time.
In 1998 I began studying with Natalie Jeremijenko. I found many
commonalties in Natalie's critical view of science, technology
and culture, with that of Francesca, Ricardo and the Fakeshoppers.
However, Natalie had a different practical relationship to the
discussions of the designing of that technology and it's journey
into culture and economy. Her ideas and work gave me a contrast
for thinking about different cultural projects that technology
and emerging sciences were bringing forward. I was able to modify
my working practice and build my own investigations. This and
financial support from Franklin Furnace and Turbulence.org allowed
me to build some projects where I was responsible for the conceptual
structure.
Genetic response system 3.0, commissioned by Turbulence.org,
was more of solo meditation than Genetic response system 1.0.
I decided to radically reduce the materials I was pulling together.
I was chasing after computer companies advertising biotech and
related sciences, and began archiving images of economic behavior
through online news services like CNN. I mixed these still images
with educational video on cellular behavior. It was a place for
me to start conceptually mixing the imagery I was drawn to in
a more focused manner.
When I finished working on Genetic response system 3.0, I was
still feeling the need to go deeper. I had been considering trying
to build a search engine, thinking that would be the ultimate
way of tracking the shifting and large amounts of information
on the human genome without spending much energy weeding through
unnecessary information. I looked into what it would take to build
a search engine, how they were programmed, and what their limitations
were. I concluded that building a search engine kept me too far
away from the information content I wanted to capture, and there
would need to be some heavy duty filtering of that data to get
the returns I was looking for. This, and the thought that I would
be making temporary links based on information that other groups
maintained, made me realize what I really wanted to build was
a repository to record searches that I and other people I was
working with could make.
So I proposed a database project whose contents I would gather
and re-purpose for viewers over the course of a year. I then began
working with Andrea Mayr to design a database that we could use
to archive online materials I wanted to work with. We used MySQL
with a php3 interface. MySQL is an open source database software,
and php3 is a scripting language with html embedded in it. So
Harvesting the Net: Memory Flesh is a more complete framing
structure in that it contains the original source material discovered
through my time-based searches online. As far as some of the differences
in the type of collage this project makes, it is a relatively
more permanent one. Its contents are more focused conceptually.
The relationships between all the visual elements are clearer
and more generalized. Part of what I accomplished with this project,
which I was unable to reach with the others, was to capture what
the laboratories that make the human genome look like. What are
the tools of the scientists who are making history? What do the
laboratory workers look like, and what is the type of imagery
these new factories are manufacturing to tell their stories?
RG: How has Natalie has influenced you, and what have
you learned from her? Not only am I a fan of her work, but I think
seeing these exchanges/pedagogical relationships at work can be
interesting. Especially since as women we are often discouraged
from this kind of exchange, and or get caught up in, or held up
by, the goal of technomastery.
DL: Amen, been talking a lot about this phenomenon with
Shu Lea Cheang, Yvonne Volkart, Diane Nerwin, and Ricardo over
the last couple of days. They are part of the show I presented
some work in here (in Lucerne, Switzerland). We have been calling
it technoformalism, but I like "technomastery" better.
RG: Cool! So what did you take from Natalie's work and
teaching?
Many things... the most recurring phrase that comes back to me
as I am working on this project and technowork in general (be
it devices or the internet), is a phrase that I got from an essay
of hers you published on RHIZOME.org
called "Database Politics." She wrote: "...technologies
are tangible social relations. That said, technologies can therefore
be used to make social relations tangible."
I often ask myself whether or not I am making tangible the social
relations I am interested in - apparent or not. It has become
one of the standards I use to evaluate my output. I was curious
as to what that meant when I read it. I was only able to imagine
it partially. It seemed that a technological relationship had
its own category, and very little social interaction within it,
by the fact that it has only begun to move into public awareness
in the last couple of years, (therefore having low contrast and
only extremely minimal social experience could be accessed). It
became an idea I understood more as I activated it, and layered
it into my thinking.
RG: You said "... Natalie had a different practical
relationship to the discussions of the designing of that technology
and it's journey into culture and economy." Let's talk about
that.
DL: Ricardo and Fakeshop did not work through the institution
the way that Natalie does. Francesca began with a more organizing
interface in Australia (and a background in corporate technological
purposing), so there are specific differences that we in New York,
outside institutions, had yet to access. Ricardo and Fakeshop
were trying to mobilize their cultural activity through art, writing
and activism and are more bound by these filters than Natalie.
Natalie worked at Xerox PARC, and was doing her doctorate at Stanford
in Silicon Valley, which I consider a social and developmental
root of the computer industry. Stanford was where a lot of the
industry stars were educated. It seems that it offered her interior
access to the industry development that we as East Coast artists
and activists were struggling to grasp. She was able to practice
her work and social activity with access to the machinery that
was, and still is, defining technomastery.
RG: I really like that for a number of your projects you
use links, images, text, or often some basic, frames technology.
In your statement you use terms like "search strings"
"conceptual parsing engine" - you're using somewhat inflated
tech terms to talk about your own subjective hunting, gathering,
and filtering. Can you talk about that as a strategy?
DL: I think emerging or progressive technological distribution
language contains inflated projections. It is a creative process
that is accessed by various types of PR media machinery building
it. The distribution language we are fed needs to be regenerated.
It is often very sci-fi, and applies inflated technological language
to simple software and Internet manipulations. This is a way in
which I can locate the tangible social relation in whatever technology
I am working with and behave it. It is in the concept and creative
manipulation of that language that I can move the fastest. Visualization
technology and visualization culture move at a different speed
in relation to text, and writing within computer technology. The
part of my practice that is regenerating technological terms is
often the most fun for me. Word-processing interfaces and text
manipulation are closer to innate computer language. The database
that we designed for Memory Flesh is a simple relational database.
RG: Tell me a little bit about what it's been like as
an artist circulating through some of the institutional hallways
of interactive art? New media art has been so trendy and privileged
lately; it worries me! I worry that the elements I cherish most
about it - hacktivism, tactical media, and its capacity for institutional
critique and social engagement will be lost in favor of presentation
or dumb technomastery.
DL: Part of the work I have been developing is possible
because of the privilege that institutions are now affording to
net-specific work. A major reason for my building on the net has
to do with what I am financially supported to do. I have other
work, both artwork and labor for living, but I am not paid enough
to develop it, not to the level I am to work on the net. In some
ways it makes my work as an artist easier, that I don't have to
work as hard to promote myself, propose projects or convince institutions
of its significance. The institutions are doing this for me. It
is also helping me activate a practice that is more culturally
motivated, as opposed to artwork that has a set relationship to
culture, and a history of cultural expectations that categorize
it.
There is currently a scramble to find work that utilizes the
net in the way that I have been using it in the last few years.
I don't know how long this will last, but I have been fortunate
recently to propose ideas that institutions are willing to promote,
and to fund. And last but not least, it is easy to translate my
artistic practice into experience as a designer and technical
consultant for companies wanting to use the net.
The institutionalization or trendiness of any emerging artistic
or cultural movement of attention goes hand in hand with the weaving
of standards that are driven by previous historical traditions
of mastery. As far as socially engaged/politicized work being
replaced by technomastery work, I think technomastery work is
already given more attention. There is the entertainment industry
driving novel visual affects, not to mention the speed with which
technology companies are infecting the economy and popular culture
with hardware and software. Such technology is framed as a "must-have:"
cellphones, cellphones with email, palmtop's, wireless palmtops,
beeper's, digital cameras, portable mp3 players, etc. These cultural
mechanisms shape our expectations of computer technology's purpose.
As a result so much attention and time are given to keeping up
with the latest trends in devices and software that there is little
left to consider the impact of them. So we are left with a technology
for technology's sake attitude in our culture. This is an agenda
that drives a lot of institutional funding of art. Artists are
great for manifesting what doesn't yet exist in culture at large.
For me, when considering my recent projects, I think of what I
want to do with people's attention. I assume that the user of
my sites will pay attention to all the choices I've made in assembling
the elements of the project. This allows me to play with associations
within the given set of text and images, and begin to interact
with the expectations we are given when considering work on the
net.
The potential we are losing in the transfer of art that is technologically
based/interactive to being evaluated for it's technomastery is
the possibility to reach audiences that may not have been looking
for socially engaged or politicized work, or even the opportunity
to encounter it. It seems to me that the committed, politically
motivated and socially active types will always find each other
as will their work. And yet the Internet offers a new layer of
communication continuum that can help motivate or mobilize groups
of people quickly.
Then there is the sensational nature of issues connected to the
Internet, which has been promoted as being more than it is, offering
more than it delivers. Perhaps this is the result of wildly successful
distribution and advertising campaigns by star computer industry
companies like Microsoft and Cisco. Not to mention the inflated,
economic impact venture capital injects into the system via companies
and jobs. I have faith that there will always be artists who redirect
our attention to social issues, and discussions around social
issues, to see the limitations of authoritative representation
we are fed. And there will always be a parallel group of artists
who are uninterested or uninspired by what is behind what infotainment
tells us is happening in the world. For them technology for technology's
sake will allow an easy transition to new discussions of aesthetics
made possible by new media.
RG: Your work takes on quite a weird industry sector.
Have there been any conflicts or issues you want to mention? Have
any biotech companies/webmasters/publications objected to how
you have been using their material?
DL: I think they are way too busy trying to develop, expand
and distribute their industry and its potential economically to
be aware of the way in which someone other than themselves would
be using their imagery. Last year at this time I wasn't able to
find the imagery I now have. Most of the imagery in the database
was loaded in the last six months. This suggests to me that the
speed with which they are currently operating doesn't allow for
careful examination of a sophisticated advertising/company representation
campaign. Plus they, as biotech companies, aren't expected to
put forth an advertising campaign that compares with older more
traditional companies.
RG: One of the central phenomena your project points to
is the homogenization of rhetoric and language around the Genome
Project and biotech more generally. And I think you effectively
undermine some of the bureaucratic, marketing-speak of the current
discourse with your projects. But did you ever worry that the
barrage, remix of images and text (what you explained as your
own process to "drive conceptually and mix imagery you were
drawn to"), would create more confusion for the user?
DL: I don't think it could be more confusing than the
way in which the human genome and biotech in general is represented.
This media mess allowed me to take a simple approach, combining
the language around economic distribution and promotion with images
of the tools and the environment the tools exist and operate in.
The interjection of phrases like "genetic landlords"
and "point and click genes" are little bits of spin
that nonscientific types can interpret and more easily understand
when considering the battle over the human genome.
RG: I wasn't sure if you were just showing how the genome
discourse reproduce its masters' images - or if it was your experimental
aesthetic in effect. What do you think?
DL: It starts in my experimental aesthetic. But when placed
on the content of the human genome, its press, generative environment,
and tools - these elements lead to the larger issue of how "the
genome discourse is using technology to reproduce its masters'
images."
RG: What do you think is powerful about the tools of new
media? Compared to the tools and mechanisms of euro-corporatism?
DL: It is a space that is open to interpretation in a
way that older media has been defined. There is more room to work,
more work to do to translate the drives that various groups find
in it. It was originally designed as a communication and research
source for computer geeks and research scientists to share their
findings. This communications nature and the audience it was originally
designed by and for still remains at its core. The distribution
and buzz from computer companies to wire the world and create
stable ecommerce markets still has yet to be fully realized. The
business models used to try and make it profitable are not working.
We are seeing the limits of artificially generated economic value
that venture capital creates with recent NASDAQ crashes, and ecommerce
companies dropping out of business. In order for the net to be
successful as a commerce circuit, it would have to be as prevalent
in our individual homes as television currently is. It is not
and I can't imagine how long it would take for this to be a reality.
The mainstream media attention it is given creates an opportunity
for attention redirection on a global scale, potentially.
RG: You spoke about deflating some of the projections
and claims of technology and the rhetoric of "distribution"
and "network," but let's end in a place where you encourage
folks to use tools.... ;)
DL: It is important to me, always to translate what I
am given into my own terms. In this way I examine the limits of
what is distributed via mainstream media representation. In this
process I find various strategies that wrestle with the same questions
and varying strategies for how to deflate the rhetoric of distribution.
It is a beginning, a reintroduction to allow a more realistic
view of what is happening behind the hype. I can't imagine coming
up with a sound strategy to build work on without this more realistic
view of practical mechanisms within a given industry, be it new
media or biotech. Since the culture at large are rushing to also
go through this process of translation, new media has a cultural
currency that other forms of media do not. As a result, reflections
on translating net-specific topics like the Human Genome are a
beginning that I look forward to seeing expand. And I am optimistic
that the route that this expansion takes will be unexpected, and
not defined by companies distributing for monetary profit.
http://www.walkerart.org/gallery9/ludin/
http://turbulence.org
http://www.franklinfurnace.org
Harvesting The Net: Memory Flesh is the latest iteration of a
series of projects by Diane Ludin. This work was commissioned
by Gallery 9/Walker Art Center with funding from the Jerome Foundation.
Rachel Greene interviewed Ludin via email in March 2001
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