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Freeze
Frame: Audio, Aesthetics, Sampling, and Contemporary Multimedia
Ken Jordan and Paul D.
Miller a.k.a. DJ Spooky that Subliminal Kid
When computers communicate over a network, they do so through
sound. Before information can be sent over wires run between computers,
it must first be translated into tones. The composer Luke Dubois,
of Columbia University's electronic music department, has described
the static you hear when a modem connects as a hyper-accelerated
Morse Code, a billion dots and dashes sung each second, too fast
for the human ear to discern. This has been true since the dawn
of networked computing. When the first two nodes of the Internet,
at UCLA and Stanford, were brought online in 1969, Charlie Kline
at UCLA famously initiated the connection by typing "login."
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Imagination
and consumer culture
Rana Dasgupta
Consumption, and the lifestyle it necessitates, has become the
number one social duty. There are penalties for those who wish
to live other lives, penalties that are not only financial and
legal, but also social. The delight that consumer culture takes
in all that is forbidden elsewhere - "Imagine, children,
a place where men and women may not even look at each other"
- is a diversion from the fact that here such traditional regimes
of prohibition have been replaced by new ones that are less brutal
but also more profound, for they do not deny our libido but rather
harness it for other ends. This profound experience of consumer
culture, this exhilarating and also draining experience, is one
that seems to have the effect of evacuating the reality from everything
that happens outside it.
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Report
from ISEA 2002
Jonah Brucker-Cohen
As art and technology conferences mature, greater expectations
on simplistic input and output seem to be prevalent. Gone are
the days when interactive or digital art can be justified with
theory and art jargon if the interactive experience fails to be
compelling. Especially when exhibited, audiences seem less inclined
to spend time with digital projects if their own personal frustration
with computers encroaches on the artistic intention. Maybe we
don't want to be reminded that we are interacting with computers
at all. By emphasizing natural and human-centered interfaces,
many of the projects presented at ISEA 2002 were getting closer
to the ubiquitous personal interactions we take for granted in
everyday life.
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Concepts,
Notations, Software, Art
Florian Cramer
If software art could be generally defined as an art of which
the material is formal instruction code, and/or which addresses
cultural concepts of software, then each of their positions sides
with exactly one of the two aspects. If Software Art would be
reduced to only the first, one would risk ending up a with a neo-classicist
understanding of software art as beautiful and elegant code along
the lines of Knuth and Levy. Reduced on the other hand to only
the cultural aspect, Software Art could end up being a critical
footnote to Microsoft desktop computing, potentially overlooking
its speculative potential at formal experimentation. Formal reflections
of software are, like in this text, inevitable if one considers
common-sense notions of software a problem rather than a point
of departure; histories of instruction codes in art and investigations
into the relationship of software, text and language still remain
to be written.
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Open
Source Intelligence
Felix Stalder, Jesse
Hirsh
The Open Source movement has established over the last decade
a new collaborative approach, uniquely adapted to the Internet,
to developing high-quality informational products. Initially,
its exclusive application was the development of software (GNU/Linux
and Apache are among the most prominent projects), but increasingly
we can observe this collaborative approach being applied to areas
beyond the coding of software. One such area is the collaborative
gathering and analysis of information, a practice we term "Open
Source Intelligence". In this article, we use three case
studies - the nettime mailing list, the Wikipedia project and
the NoLogo Web site - to show some the breadth of contexts and
analyze the variety of socio-technical approaches that make up
this emerging phenomenon.
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